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Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Among Music Fans

Marking two decades after Guitar Hero debuted across the Atlantic, offering players everywhere the tools to become a rock star. Not in reality, but try convincing anyone who has nailed Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen in time with the music. Each riff mimicked particular chords, creating the sensation of a genuine live show.

The studio had already tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable series which made a remarkable impact for many musicians included, introducing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song since the dollar figure was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero took off, and record sales airtime increased, all artists desired to be in.”

He continues: “One of the amazing things was how many parents got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived older hits back into vogue: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, however when it was featured on the title and teenagers discovered it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ label. It gave our catalog renewed popularity.”

In 2008, the Answer’s first record was still not available stateside, so Guitar Hero was a key medium for exposure for the band during their a North American tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group more money compared to their records. It sold more than 500,000 copies in its first week, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.

The series continues to inspire quick-handed dedication among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – on Clone Hero, a freeware game with almost identical gameplay but an array of personalization features. This track is challenging even in expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. They claimed it took months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember our distributors calling to tell me that our selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it has threatened to overshadow everything else the band has done. Last year, the track featured in a trailer for a major film. “Previously I thought differently, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Impact of a Plastic Guitar

The best marketing, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it inspires a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to make music, and they wanted to leverage innovation to enable everyone to do it”.

Most installments were released in just a five-year period between 2005 and 2010, featuring derivative titles like DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Games like the fan project and Fortnite Festival have kept the community alive, and there’s expectations of a new product from the founders on the way. Recently formed developers has begun work on their first music game. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games could be like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

Written by

Michael Stewart

Lisa is een freelance content creator en trendwatcher met een passie voor technologie en duurzaamheid.

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